Updates and Lighting for my Focus

So a couple more days has yielded some more updates!  First and foremost, following much scrutiny of reference pictures,  the textures have been heavily overhauled and now contain virtually nothing but reflections to color them in order to increase realism.  The car paint in particular has three reflection channels: a base color of blue, a secondary color of bright teal, and a third glossy layer that acts as the primary reflection layer.  Many of the shiny materials have been modified in this way.  

The car is also now being lit via HDR maps rather than studio lighting.  With all this being said and done, there are still a few things left to do including the finalization of some animation and the post compositing.