More fun in Houdini, this time with VDBs and rings!

I was inspired to do these by a guy I follow on Instagram, named @patrick_4D. He works mainly in C4D and his work is quite spectacular! I decided to take a concept I liked into Houdini to get results from VDBs that would otherwise be difficult or impossible in C4D. It also let me really mess with subsurface scattering in Mantra and process and create all the textures using Houdini's native compositer, COPs. Enjoy!