Animation and Xpresso Time!

So updates include camera movement and the animation of the car paint transition using Xpresso.  Essentially I created three separate paint textures, each a different color, and layered each on top of the other. I then used multi-layered animated noise shaders as alpha channels.  These were linked to the scale of a circle slpine using Xpresso.

The car is lit via studio lighting and composited using Nuke.