Some additional exploration and fun with VDBs and particles in Houdini.
I was inspired to do these by a guy I follow on Instagram, named @patrick_4D. He works mainly in C4D and his work is quite spectacular! I decided to take a concept I liked into Houdini to get results from VDBs that would otherwise be difficult or impossible in C4D. It also let me really mess with subsurface scattering in Mantra and process and create all the textures using Houdini's native compositer, COPs. Enjoy!
Been admiring Romon Todo's sculptures lately and wanted to see if I could make a procedural setup to create some forms and shapes similar to his sculptures. I think I succeeded :D Enjoy!
Some brief experimentation with volume light in Houdini. Statue model is 3D scanned OBJ from threedscans.com. Pattern behind the heart I created in Houdini. Enjoy!
More messing around in Houdini with a plexus technique.
Messing around with clouds and techniques to make lightning in Houdini. Ground was made with World Machine.
Some more houdini learning and experimentation with Entagma's minimal surfaces and packing surfaces techniques.
Some houdini experimentation
Design, coloring, and character animation done by CJ Cook. I modeled, lit, textured and rendered the environment of the bar and exterior window scenes. Rendered in C4D with cel shader look.
It's finished! Helped make this colorful little piece with CJ Cook in our spare time. Enjoy!
This past autumn I had the opportunity to work with the supremely talented team at Timber to help create the visuals for their submission to the annual Motion Poems. Using primarily Houdini, I helped setup, implement and simulate many of the liquid gold flows and droplets featured in the video. Enjoy!
More Houdini stuff. Used a simple smoke simulation and then dove into some particle advection using a method by Alessandro Pepe wherein the advected particles are used to create lines and the lines are then converted to a volume. The color of the smoke is mapped to density attribute. Enjoy.
All the phenomenal work my friends have posted for #inktober made me want to get in on the action. I'm lookin at you @jacobtstuff @bokann_ and @cleonique <_< While this technically isn't ink, I used it as an excuse to practice some sketch and toon styling in C4D and in hopes of spreading the inktober love.
Quick daily messing around with animating colored trails.
Some more Houdini fun! Saw the original concept on the Niels PRAYER Vimeo channel and couldn't resist making my own. Learned some neat things about CHOPs and MotionFX and really enjoyed lighting this one. Looking to take this idea in an alternate direction soon... In the meantime, enjoy!
Had some fun playing with particles and color in Houdini this weekend1 The size of the particles shrink and the color changes from yellow to pink as each particle ages. Enjoy.
Another daily Cinema 4D experiment. It was purposefully constructed to loop so I could make it into a gif. Enjoy!
Just testing some things in C4D after being inspired and a bit confounded by Omnidaily on Tumblr. Got a ways to go though